Graphics Editor

Use the Graphics Editor main window to create, test, and save application graphics.

Number Description
1. Toolbars
Contain tools used to create and edit TGML files and other objects.
2. Work area
You can drag elements from the panes to the work area. You can also draw free form objects by using the drawing tools.
3.

Panes
Includes the following:

  • Objects pane with a tree structure of what is included in the graphic
  • Properties pane where you edit the properties of a selected object
  • Layers pane where you manage layers in a graphic
  • Statistics pane where you check the efficiency of a graphic
  • Binds and Links pane with information on the bind objects
  • Test pane where you test the behavior of a graphic
  • Equipment pane where you can access standard equipment libraries and equipment categories that you have imported or created on your own
  • Components pane where you can access standard components libraries and components categories that you have imported or created on your own
  • Snippets pane where you can access standard snippets libraries and snippets categories that you have imported or created on your own
4. Graphic Object Position Bar
Displays the position of the pointer and the position of a selected object.