Motors are added to the scene with the conveyors as each conveyor is equipped with a motor. They are represented in the scene by the arrow displayed on the conveyor.
You can control the motor manually by right-clicking the arrow and executing the commands from the contextual menu. The motor can also be controlled by controller output variables. To this end, establish a controller connection and assign the variables.
When a load touches the surface of the conveyor, it is transported by the conveyor according to the parameters configured in the
view when playing the scene.If you delete a conveyor from the scene, the corresponding motor remains available as a subnode of the
node in the view allowing you to assign it to another assembly. When the project is saved, unassigned motors are removed from the node.You can assign one motor to several conveyors by right-clicking each conveyor and executing the command from the contextual menu:
You can then remove the default motors of the conveyors that are no longer used from the
view. Otherwise they will be removed when the project is saved.To start a motor, right-click the arrow on a conveyor and execute the command
from the contextual menu or double-click the motor. If loads are available, they are moved over the conveyor in the direction of the arrow when playing the scene.To stop a motor, right-click the arrow on a conveyor and execute the command
from the contextual menu.To change the moving direction of the motor, right-click the arrow on a conveyor and execute the command
or from the contextual menu or hold down the key and click the motor to toggle the moving direction.Right-click the arrow on a conveyor and execute the command
or to change the direction of the motor or hold down the key and click the motor to toggle the moving direction. If loads are available, they are moved in the configured direction over the conveyor when playing the scene.