Type: |
Interface |
Available as of: |
V1.0.0.0 |
Inherits from: |
- |
This chapter provides information on:
A collision handler is an object that helps the user in configuring and updating a collision entity that is used to represent a module of the machine. In general, given a set of parameters describing a module, a collision handler uses such parameters to automatically configure the related collision entity.
Extension: __System.IQueryInterface
Name |
Data type |
Accessing |
Description |
---|---|---|---|
xUpdated |
BOOL |
Get |
The property is set to TRUE if the latest call of the Update method was successful, FALSE otherwise.
NOTE: The property needs to have a TRUE value before performing a collision or distance query involving the group.
|
ifCollisionEntity |
Get |
Reference to the collision entity configured and updated by the collision handler.
NOTE:
|
|
rstBaseOrientation |
REFERENCE TO ARRAY SE_Math.ST_Matrix3D |
Get |
The orientation of the entity with reference to a global coordinate system. |
rstBasePosition |
REFERENCE TO ARRAY SE_Math.ST_Matrix3D |
Get |
Position of the entity with reference to a global coordinate system. |
etType |
Get |
The type of the collision handler; this is related to the type of represented module. |
|
xConfigured |
BOOL |
Get |
The value of this property is TRUE if the object has been properly initialized, FALSE otherwise. |