The colors of an element are specified in the Colors properties of the element properties. There you can select either a predefined style color from the selection list or a color in the color dialog.
The DWORD
and is encoded according to the RGB color space or RGBA extension.
The Activate semi-transparent drawing option is provided in the Visualization Manager. This option is enabled by default so that the Transparency property is available for all color definitions. With programmatic color definition, the leading byte is interpreted as an alpha channel and therefore used as the transparency value of the color. When the option is cleared, the Transparency property is not available and the leading byte is ignored in color literals.
Color information in the code is specified as DWORD
literals. The value is in the RGBA color space and is usually shown as a hexadecimal number. The value is coded with additive portions of red, green, and blue. It is appended with the alpha channel which determines the transparency of the color.
Byte order of a color literal
16#<TT><RR><GG><BB>
<TT> : 00 - FF // Transparency in 256 levels
<RR> : 00 - FF // Red in 256 levels
<GG> : 00 - FF // Green in 256 levels
<BB> : 00 - FF // Blue in 256 levels
The graduation value for transparency is 16#FF
for opaque and 16#00
for transparent. For each color portion, one byte is reserved for 256 color graduations 16#FF
to 16#00
. 16#FF
means 100% color portion and 16#00
means 0% color portion.
|
Byte for the transparent graduation of |
|
Byte for the red portion of |
|
Byte for the green portion of |
|
Byte for the blue portion of |
Example
Global declaration of color constants
VAR_GLOBAL CONSTANT
c_dwBLUE : DWORD := 16#FF0000FF; // Highly opaque
c_dwGREEN : DWORD := 16#FF00FF00; // Highly opaque
c_dwYELLOW : DWORD := 16#FFFFFF00; // Highly opaque
c_dwGREY : DWORD :=16#88888888; // Semitransparent
c_dwBLACK : DWORD := 16#88000000; // Semitransparent
c_dwRED: DWORD := 16#FFFF0000; // Highly opaque
END_VAR
Create a standard project in CODESYS.
Declare global color constants in the POU tree.
⇒
{attribute 'qualified_only'} VAR_GLOBAL CONSTANT gc_dwRed : DWORD := 16#FFFF0000; gc_dwGreen: DWORD := 16#FF00FF00; gc_dwYellow: DWORD := 16#FFFFFF00; gc_dwBlue: DWORD := 16#FF0000FF; // Highly opaque gc_dwBlack : DWORD := 16#88000000; // Semitransparent END_VAR
In the device tree, declare local color variables in PLC_PRG
.
⇒
VAR dwFillColor: DWORD := GVL.gc_dwGreen; dwFrameColor : DWORD := GVL.gc_dwBlack; dwAlarmColor : DWORD := GVL.gc_dwRed; END_VAR
Declare a control variable.
⇒
bChangeColor : BOOL;
Declare an input variable in PLC_PRG
.
⇒
bInput : BOOL;
Enable the visualization editor.
Drag a Rectangle element to the visualization editor.
⇒ The Properties view of the element opens.
Configure the properties of the rectangle as follows:
Property Color variables, Normal state, Filling color:
PLC_PRG.dwFillColor
Property Color variables, Normal state, Frame color:
PLC_PRG.dwFrameColor
Property Color variables, Alarm state, Filling color:
PLC_PRG.dwAlarmColor
Property Color variables, Toggle color:
<toggle/tap variable>
Property Input configuration, Toggle, Variable:
PLC_PRG.bInput
Program the variables as follows:
PROGRAM PLC_PRG VAR dwFillColor: DWORD := GVL.gc_dwGreen; dwFrameColor : DWORD := GVL.gc_dwBlack; dwAlarmColor : DWORD := GVL.gc_dwRed; bChangeColor : BOOL; bInput : BOOL; END_VAR IF bChangeColor = TRUE THEN dwFillColor := GVL.gc_dwYellow; dwFrameColor := GVL.gc_dwBlue; ELSE dwFillColor:= GVL.gc_dwGreen; dwFrameColor := GVL.gc_dwBlack; END_IF
⇒ The colors are initialized at runtime. If the variable bChangeColor
is then forced to TRUE
, the color display of the rectangle changes. When the rectangle is clicked in the visualization, the rectangle is displayed in alarm colors.
See also