Type: |
Interface |
Available as of: |
V1.0.0.0 |
Inherits from: |
- |
This chapter provides information on:
Methods:
A collision group is an object grouping one or more collision objects.
The objects within a group can overlap, since the library does not query for collisions between objects in the same group.
A collision group can be used as an input for the collision and distance query functions.
Extension: IF_CollisionQueryInterface
The following graphic shows different collision objects being part of the same collision group:
Name |
Data type |
Accessing |
Description |
---|---|---|---|
raifCollisionObjects |
REFERENCE TO ARRAY [1...Gc_udiMaxNumberOfCollisionGroupObjects OF IF_CollisionObject |
Get |
Reference to the list of collision objects added to the group |
udiNumberOfCollisionObjects |
UDINT |
Get |
The number of collision objects added to the group. |
raxEnableCollisionObjects |
REFERENCE TO ARRAY [1...Gc_udiMaxNumberOfCollisionGroupObjects] OF BOOL |
Get, Set |
Allows to selectively enable/disable the objects added to the group. An object which enable flag has been set to FALSE will not be considered by any collision or distance queries that include this group. The objects are enabled by default. |
xUpdated |
BOOL |
Get |
The property is set to TRUE if the latest call of the Update method was successful, FALSE otherwise.
NOTE: The property needs to have a TRUE value before performing a collision or distance query involving the group.
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