Visualization Element 'Dip Switch', 'Power Switch', 'Push Switch', 'Push Switch LED', 'Rocker Switch'

Symbols:

Tag: Lamps/Switches/Bitmaps

The element assigns a value to a Boolean variable. The switch position "on" the value TRUE to the variable, and the switch position "off" assigns the value FALSE. Use the mouse to change the switch position.

Element properties

Element name

Example: Operating_Switch

Optional

Hint: Assign individual names for elements so that they are found faster in the element list.

Type of element

Depending on the element: Dip Switch, Power Switch, Push Switch, Push Switch LED, or Rocker Switch

Element property 'Position'

The position defines the location and size of the element in the visualization window. These are based on the Cartesian coordinate system. The origin is located at the upper left corner of the window. The positive horizontal x-axis runs to the right. The positive vertical y-axis runs downwards.

X

X coordinate of the upper left corner of the element

Specified in pixels.

Example: 10.

Y

Y coordinate of the upper left corner of the element

Specified in pixels.

Example: 10.

Width

Specified in pixels.

Example: 150

Height

Specified in pixels.

Example: 30

Note

You can also change the values by dragging the box symbols () to other positions in the editor.

See also

Variable

Variable (BOOL)

The value of the variables TRUE and FALSE indicates the switch position on/off.

Image settings

Transparency

: The Transparent color property is selected.

Transparent color

Pixels in this color are displayed as transparent.

Requirement: Transparency is activated.

  • The Color dialog box opens.

  • : A drop-down list with style colors opens.

Scaling type

Reaction of the element when the dimension of the Frame element is changed:

  • Isotropic: The height and width of the image are resized proportionally to the Frame.

    Please note: To retain the alignment of elements also within a scaled Frame element, define the Horizontal alignment or Vertical alignment explicitly with Centered.

  • Anisotropic: The image fills the entire Frame regardless of its proportions.

Horizontal alignment

Horizontal alignment of the image within the element frame or element

  • Left

  • Centered

  • Right

Requirement: Scaling type is Isotropic.

Vertical alignment

Vertical alignment of the image within the element frame or element

  • Top

  • Centered

  • Bottom

Requirement: Scaling type is Isotropic.

Element behavior

  • Image toggler: Every mouse click changes the switch and the Variable value.

  • Image tapper: The switch is "on" and the Variable value is TRUE while the mouse button is pressed.

Tap FALSE

: The value TRUE is assigned to the Variable property instead of the value FALSE, and back.

Requirement: Image tapper is selected in the Element behavior property.

Element property 'Center'

The properties contain fixed values for the coordinates of the point of rotation. This point of rotation is shown as the symbol. The point is used as the center for rotating and scaling.

X

X-coordinate of the point of rotation

Y

Y-coordinate of the point of rotation

Note

You can also change the values by dragging the symbols () to other positions in the editor.

Element property 'Texts'

Tooltip

String display as tooltip for the element

Example: Valid access.

Element property 'Absolute movement'

The properties contain IEC variables for controlling the position of the element dynamically. The reference point is the upper left corner of the element. In runtime mode, the entire element is moved.

Movement

X

Variable (numeric data type). Defines the X position (in pixels).

Example: PLC_PRG.iPos_X.

Increasing this value in runtime mode moves the element to the right.

Y

Variable (numeric data type). Defines the Y position (in pixels).

Example: PLC_PRG.iPos_Y.

Increasing this value in runtime mode moves the element downwards.

Rotation

Variable (numeric data type). Defines the angle of rotation (in degrees).

Example: PLC_PRG.iAngle1.

The midpoint of the element rotates at the Center point. This rotation point is shown as the symbol.

In runtime mode, the alignment of the element remains the same with respect to the coordinate system of the visualization. Increasing the value rotates the element to the right.

Interior rotation

Variable (numeric data type). Defines the angle of rotation (in degrees).

Example: PLC_PRG.iAngle2.

In runtime mode, the element rotates about the point of rotation specified in Center according to the value of the variable. In addition, the alignment of the element rotates according to the coordinate system of the visualization. Increasing the value in the code rotates clockwise.

The rotation point is shown as the symbol.

Note: If a static angle of rotation is specified in the Position ‣ Angle property, then the static angle of rotation is added to the variable angle of rotation (offset) when the visualization is executed.

Note

You can link the variables to a unit conversion.

Note

The X, Y, Rotation, and Interior rotation properties are supported by the "Client Animation" functionality.

See also

Element property 'State variables'

The variables control the element behavior dynamically.

Invisible

Variable (BOOL). Toggles the visibility of the element.

TRUE: The element is not visible at runtime.

Example: bIsVisible with VAR bIsVisible : BOOL := FALSE; END_VAR

Deactivate inputs

Variable (BOOL). Toggles the operability of the element.

TRUE: User inputs do not have any effect in runtime more. The element is shown as deactivated.

Note

The Invisible property is supported by the "Client Animation" functionality.

See also

These properties are available only when you have selected the Preview: Support client animations and overlay of native elements option in the Visualization Manager.

Animation duration

Defines the duration (in milliseconds) in which the element runs an animation

  • Variable (integer value)

    Example: Menu.tContent with VAR tContent : INT := 500; END_VAR

  • Integer literal

    Example: 500

Animatable properties

  • Absolute movement, Movement, X, Y

  • Absolute movement, Rotation

  • Absolute movement, Interior rotation

  • Absolute movement, Exterior rotation

The animated movement is executed when at least one value of an animatable property has changed. The movement then executed is not jerky, but is smooth within the specified animation duration. The visualization element travels to the specified position while rotating dynamically. The transitions are smooth.

Move to foreground

Moves the visualization element to the foreground

Variable (BOOL)

Example: bIsInForeground with VAR bIsInForeground : BOOL := FALSE; END_VAR

TRUE: At runtime, the visualization element is displayed in the foreground.

FALSE: At runtime, the visualization element is displayed in the layer where it was inserted in the visualization editor.

See also

Element property 'Background'

Image

Drop-down list with background colors

Depends on the visualization style

Element property 'Access rights'

Requirement: User management is set up for the visualization.

Access rights

Opens the Access rights dialog. There you can edit the access privileges for the element.

Status messages:

  • Not set. Full rights.: Access rights for all user groups : operable

  • Rights are set: Limited rights: Access is restricted for at least one group.

See also

See also