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Input
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pVarText
|
Visu_TypeString
|
|
|
to use this variable as text output variable
|
needed for correct code generation this variable can have a conversion For the converted code we use a string member of a subclass of us. This subclass also has an instance variable, where the owning visual element instance can be stored
|
CHECKED_OMIT
|
VisuFbAnalyzeTextVars
|
|
pTextConversion
|
POINTER TO DWORD
|
|
needed for the integrated visu needed for CreateAnimationInstances the variable, this conversion belongs to as they both need to be in the same structure of fb we also define the order: VariableUsingConversion needs to be first.
CHECKED_OMIT
|
VisuFbAnalyzeTextVars
|
|
diBitOffsetText
|
DINT
|
-1
|
CHECKED_OMIT
|
VisuFbAnalyzeTextVars
|
|
pVarTooltip
|
Visu_TypeString
|
|
needed for correct code generation this variable can have a conversion
CHECKED_OMIT
|
VisuFbAnalyzeTextVars
|
|
pTooltipConversion
|
POINTER TO DWORD
|
|
needed for the integrated visu needed for CreateAnimationInstances the variable, this conversion belongs to
CHECKED_OMIT
|
VisuFbAnalyzeTextVars
|
|
diBitOffsetTooltip
|
DINT
|
-1
|
CHECKED_OMIT
|
VisuFbAnalyzeTextVars
|
|
dwVarTextType
|
DWORD
|
|
|
VisuFbAnalyzeTextVars
|
|
dwVarTooltipType
|
DWORD
|
|
|
VisuFbAnalyzeTextVars
|
|
wTextVarValid
|
WORD
|
|
set according to used Variables
|
VisuFbAnalyzeTextVars
|
|
pTextListName
|
POINTER TO STRING
|
|
the textlistname is always generated as string
@IECCodeConverter_Type: String
|
VisuFbAnalyzeTextVars
|
|
Inout
|
_EffectiveTexts
|
VisuStructElementTexts
|
|
evtl. as Parameter to Method Execute
|
VisuFbAnalyzeTextVars
|
|
pBuffer
|
POINTER TO BYTE
|
|
|
VisuFbAnalyzeTextVars
|
|
dwBufferSize
|
DWORD
|
|
|
VisuFbAnalyzeTextVars
|