Type: |
Function block |
Available as of: |
V1.0.0.0 |
Inherits from: |
- |
Implements: |
IF_Capsule |
Versions: |
Current version |
This chapter provides information on:
Method SetPointsRadius
A Capsule is defined by two points, A and B, and a radius. For more information, refer to the method SetPointsRadius.
Extends: FB_CollisionObject
The following graphic represents a Capsule object:
Name |
Data type |
Accessing |
Description |
---|---|---|---|
rstPointA |
REFERENCE TO SE_Math.ST_Vector3D |
Get |
The point A defining the Capsule object. |
rstPointB |
REFERENCE TO SE_Math.ST_Vector3D |
Get |
The point B defining the Capsule object. |
lrRadius |
LREAL |
Get |
Radius of the Capsule object. |
etType |
Get |
This property describes the type of bounding volume implemented by the object. |
|
xConfigured |
BOOL |
Get |
The value of this property is TRUE if the object has been properly initialized, FALSE otherwise. |